Tile Game is an abstract strategy/pen-and-paper game I invented in 2011. This project is mainly uploaded to serve as a reference.

  • Players have a pool that they can draw from.
  • Players take turns putting numbers onto the grid.
  • If you place a number adjacent to an opponent's number, and your number is larger, it will flip your opponent's number.
  • When a number flips, its value decreases by 1 and ownership is transferred.
  • If a number reaches 0, it can no longer be flipped.

The winner is the player with the most cells owned at the end of the game. 


Controls:

  • Left-Click to select a tile
  • Right-Click/Middle-Click to pan the view
  • Space to jump to the last play
  • R to reset the camera


The original version of Tile Game was meant to be a more advanced version of Tic-Tac-Toe, with the specific goals of adding depth and removing the first turn advantage. Games only take about a minute to play, so it's quick to play a few rounds and learn a strategy through trial-and-error.

The original was played on a 3x3 board with a pool of 15. Some analysis shows that a starting pool of 2 <= POOL < 10 always results in a player 2 winning strategy, a starting pool of POOL > 10 always results in a player 1 winning strategy, and a starting pool of POOL = 10 results in a draw.

Analysis on boards of greater dimension hasn't been done. but my conjectured best pool value is 2*ceil(rows * cols / 2). That is, 2 points for every turn Player 1 gets.

StatusReleased
PlatformsHTML5, Windows, Linux
Release date Jun 21, 2023
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorHans Tristan Andersen
GenreStrategy
Made withGodot
Tagsabstract-strategy, Godot, Turn-based Strategy
Code licenseMIT License
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionA few seconds
LanguagesEnglish
InputsMouse
MultiplayerLocal multiplayer, Ad-hoc networked multiplayer
Player count1 - 2

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tile-game.zip 49 MB

Development log

Comments

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(1 edit)

Gettings this: https://i.imgur.com/uVueXW7.png
UPD: it's working now

I think i might be the most dedicated player

I appreciate the support! I always love showing this game to people and playing a couple of rounds on a whiteboard. Knowing that someone out there appreciates it like you have fills me with joy. ^^

Lol I literally made a 3 page word document on different strategies and found a strategy that always beats the Monty AI.

(1 edit)

You might actually have a more thorough analysis of this game's strategies than anyone else in the world... If you wanna share it, I'd love to see it!

sure why not, i cant rn though ill do it later

Here's a link to the document: https://1drv.ms/w/s!AvSYeCytiUI2gXVPRxZp-4FsHAiK?e=3R5Jh7

(2 edits)

This is awesome! I'll add one more technique for you, which might be a bit more useful on a 5x5 board:

Breaking Combos - Instead of capturing a combo, place a low value in the corner. By not capturing, you take away their ability to recapture, forcing them to defend the combo or risk losing it.

The bots can be a little greedy, I wanna try to make another bot that plays a bit more analytical at some point.

ive been playing almost completley on the 3x3, i havent tried the other sizes much. certain techniques dont work well on bigger boards. Also its crazy how i wrote a 3 word document analyzing a game that lasts about 7 seconds per match

noice game, wish more people talked about it. will definetley come back

turns out there is a decent amount of strategy, after about 5-10 games i beat the thinker

neat game, i wonder how much strategy you could have in this. im gonna do a little analysis and see how much there is