Tile Game
Tile Game is an abstract strategy/pen-and-paper game I invented in 2011. This project is mainly uploaded to serve as a reference.
- Players have a pool that they can draw from.
- Players take turns putting numbers onto the grid.
- If you place a number adjacent to an opponent's number, and your number is larger, it will flip your opponent's number.
- When a number flips, its value decreases by 1 and ownership is transferred.
- If a number reaches 0, it can no longer be flipped.
The winner is the player with the most cells owned at the end of the game.
Controls:
- Left-Click to select a tile
- Right-Click/Middle-Click to pan the view
- Space to jump to the last play
- R to reset the camera
The original version of Tile Game was meant to be a more advanced version of Tic-Tac-Toe, with the specific goals of adding depth and removing the first turn advantage. Games only take about a minute to play, so it's quick to play a few rounds and learn a strategy through trial-and-error.
The original was played on a 3x3 board with a pool of 15. Some analysis shows that a starting pool of 2 <= POOL < 10 always results in a player 2 winning strategy, a starting pool of POOL > 10 always results in a player 1 winning strategy, and a starting pool of POOL = 10 results in a draw.
Analysis on boards of greater dimension hasn't been done. but my conjectured best pool value is 2*ceil(rows * cols / 2). That is, 2 points for every turn Player 1 gets.
Status | Released |
Platforms | HTML5, Windows, Linux |
Release date | Jun 21, 2023 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Hans Tristan Andersen |
Genre | Strategy |
Made with | Godot |
Tags | abstract-strategy, Godot, Turn-based Strategy |
Code license | MIT License |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 2 |
Download
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Comments
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Gettings this: https://i.imgur.com/uVueXW7.png
UPD: it's working now
I think i might be the most dedicated player
I appreciate the support! I always love showing this game to people and playing a couple of rounds on a whiteboard. Knowing that someone out there appreciates it like you have fills me with joy. ^^
Lol I literally made a 3 page word document on different strategies and found a strategy that always beats the Monty AI.
You might actually have a more thorough analysis of this game's strategies than anyone else in the world... If you wanna share it, I'd love to see it!
sure why not, i cant rn though ill do it later
Here's a link to the document: https://1drv.ms/w/s!AvSYeCytiUI2gXVPRxZp-4FsHAiK?e=3R5Jh7
This is awesome! I'll add one more technique for you, which might be a bit more useful on a 5x5 board:
Breaking Combos - Instead of capturing a combo, place a low value in the corner. By not capturing, you take away their ability to recapture, forcing them to defend the combo or risk losing it.
The bots can be a little greedy, I wanna try to make another bot that plays a bit more analytical at some point.
ive been playing almost completley on the 3x3, i havent tried the other sizes much. certain techniques dont work well on bigger boards. Also its crazy how i wrote a 3 word document analyzing a game that lasts about 7 seconds per match
noice game, wish more people talked about it. will definetley come back
turns out there is a decent amount of strategy, after about 5-10 games i beat the thinker
neat game, i wonder how much strategy you could have in this. im gonna do a little analysis and see how much there is